The SLAT doctoral program is an interdisciplinary program with 79 faculty members located in 17 collaborating departments. The program is designed to provide rigorous advanced training for researchers, teachers, and administrators concerned with second language learning and teaching. The SLAT Program has been recognized nationally as a superior interdisciplinary program. Several of our participating departments have been ranked in the top ten in the country, including Anthropology, East Asian Studies, Linguistics, and Speech, Language and Hearing Sciences.
The March 2014 Newsletter has arrived! Check it out here!
Fall 2014 SLAT course offerings have been updated as of March 27! Locations, times, and instructors will be updated on a rolling basis.
Check out the February 2013 SLAT Newsletter. Take a look at what our students and alumni have been up to!
Our last colloquium of the semester will feature Dr Jon Reinhardt, SLAT faculty. He will present on Developing a Research Agenda for Digital game-based L2 Learning. The colloquium will take place on Friday April 25, 1:30-2:30 in Education 333. The abstract follows. This will undoubtedly be an interesting presentation!
Developing a research agenda for digital game-based L2 learning
Taking cues from researchers in educational gaming (e.g. Squire, 2008) and games studies (e.g. Salen & Zimmerman, 2005), applied linguists and language educators have begun to examine digital games as potential foreign or second (L2) learning resources (Gee, 2003; Thorne, 2008; Thorne, Black, & Sykes, 2009; Sykes and Reinhardt, 2012). A recent research synthesis (Reinhardt, 2013) of several dozen studies found that researchers so far have applied traditional computer-assisted language learning frameworks and parameters, reflecting theoretical and methodological diversity, but also that they have been challenged by some unique qualities of games, like goal orientation and learner-player agency.
Based on this synthesis and other overviews of the field (Peterson, 2010; Filsecker & Bündgens-Kosten, 2012; Reinhardt & Sykes, 2012; Cornillie, Thorne, & Desmet, 2012; Sykes & Reinhardt, 2012), this talk outlines an applied linguistics-informed research agenda for the young field of digital game-based language learning, and identifies developing trends, contributions, lacunae, and opportunities. Empirical research so far has tended to take player-oriented, pedagogy-oriented, and game element-oriented perspectives, with commensurate theoretical and methodological frameworks. Research purposes have included informing the future development of L2 learning games, using non-educational games for L2 learning, and applying ‘gamification’ dynamics into L2 learning environments. Each perspective, framework, and purpose presents familiar and unique challenges to the applied linguist with regards to choice of framework and research outcome.
If you would like to access resources made available from current or previous colloquia, visit our Colloquium Resources page.
Looking for a language tutor? We regularly get this question in the SLAT office. You may contact a SLAT graduate student to arrange independent one-on-one language instruction. Please see the Language Tutors page.
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