Course Schedule
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INFO 551 – Game Development
GIDP: Second Lang. Acquisition & Teaching (SLAT)
This course provides a comprehensive survey of video game production practices. Students work on game development assignments for presentation in a professional portfolio. The course topics include: collaborative technologies, software design patterns for games, spatial transformations, and technical considerations surrounding game art, such as authoring sprites, 3D models, animations, texture mapping, and writing shaders. Students will be given periodic assignments that reinforce lessons from class.
This course provides a comprehensive survey of video game production practices. Students work on game development assignments for presentation in a professional portfolio. The course topics include: collaborative technologies, software design patterns for games, spatial transformations, and technical considerations surrounding game art, such as authoring sprites, 3D models, animations, texture mapping, and writing shaders. Students will be given periodic assignments that reinforce lessons from class.
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- Section: 001
- Instructor: Castalia, Drew
- Days: TuTh
- Time: 12:30 PM - 01:45 PM
- Dates: Aug 24 - Dec 9
- Status: Open
- Enrollment: 0 / 30
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- Section: 102
- Instructor: Castalia, Drew
- Days:
- Time:
- Dates: Aug 24 - Dec 9
- Status: Open
- Enrollment: 0 / 30
INFO 551 – Game Development
GIDP: Second Lang. Acquisition & Teaching (SLAT)
This course provides a comprehensive survey of video game production practices. Students work on game development assignments for presentation in a professional portfolio. The course topics include: collaborative technologies, software design patterns for games, spatial transformations, and technical considerations surrounding game art, such as authoring sprites, 3D models, animations, texture mapping, and writing shaders. Students will be given periodic assignments that reinforce lessons from class.
This course provides a comprehensive survey of video game production practices. Students work on game development assignments for presentation in a professional portfolio. The course topics include: collaborative technologies, software design patterns for games, spatial transformations, and technical considerations surrounding game art, such as authoring sprites, 3D models, animations, texture mapping, and writing shaders. Students will be given periodic assignments that reinforce lessons from class.
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- Section: 002
- Instructor: Castalia, Drew
- Days: TuTh
- Time: 12:30 PM - 01:45 PM
- Dates: Jan 14 - May 6
- Status: Open
- Enrollment: 16 / 33
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- Section: 101
- Instructor: Castalia, Drew
- Days:
- Time:
- Dates: Jan 14 - May 6
- Status: Open
- Enrollment: 26 / 30